Triple Play Baseball 2001 Pc Download

Triple Play 2001 Review By Shawn Oaks June 05, 2012 Ahhh Baseball, the breakfast of champions, the light of our lives, and the chocolaty nugget at the bottom of a goulash pie. Indeed, baseball is America's sport and it should be treated with respect, and dignity, you know, like a chocolaty nugget. There are plenty of game developers looking to make games that deliver the feeling and fun of the game but it seems for the most part that PC developers are having a hard time doing it. The newest in the bunch of the baseball 2001 editions is EA's Triple Play 2001. But did this game really live up to the nugget level of goodness? Nope, and there are plenty of reasons why. It seems like after making baseball games for such a long time, the people making the games would have figured out what exactly it is that makes baseball games fun.
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Fielding is also a snap in Triple Play Baseball.It was very easy to take control of the fielder and get him in position to make the plays. Fielding is one area where Triple Play bucked the tried and true format and went for something new.
It is the graphics? Is it the gameplay?
Is it the ability to run a team over a season? Is it all of the extra goodies put into the game? Well, it's all of these and I wish that some company would finally realize that. They managed to make a game that succeeded in giving players the options that they have gotten used to seeing in baseball games, but they failed in the execution of these said options.
So where should we begin? Let's go with the chocolaty covering on our would-be nugget commonly known as the graphics. As seems to be the norm with baseball games, the stands are terrible looking.
At this point I think I might give a baseball game a 10 just for finally figuring out how to make the stands look acceptable without sacrificing game performance. They made an attempt at making the stands look better by putting up some flat cut out people in the front row around the stadium. Whoever thought of this should really go back to design school, because it actually makes the stands look considerably worse than if they had just left the crowd as a flattened texture. Enough about the stands, onto the models of the players. I'm kind of wishy-washy about these models because they really aren't that good, but I can't rail on them too much for being bad because I've seen much worse. They do a good job approximating the size of the actual players, and the textures are passable, but I really didn't sit up in my seat at attention when I saw them. They look like every other basic model in baseball games.
The animations that they assigned to the models were pretty good though. They were smooth, realistic, and fun to watch for the most part. Although I have to point out that when the players run to first they look like a monkey learning to run on two feet. Unfortunately, the nugget really doesn't taste any better on the inside than it looks on the outside.
Fielding isn't that difficult but is sluggish and really not very fun to play. One good thing is that for beginners they try to help out a little bit by having a huge arrow point from your fielder to where the ball is going. This was a good idea but the arrow just is too damn big and tends to confuse more than help.
Pitching and batting are the meat and potatoes of baseball right? This is where the game starts and what has to happen every single play.
So you would think that this would be the part of the game that the developers would spend the most thought and time to make work in a fun and playable manner. The first side of this ugly quarter is the pitching. Maybe I'm a little spoiled by other games, but I think that this pitching scheme was one of the worst that I've played.